Archive for the ‘8bit’ category

Nice Bloo Kid Review at TheAppShack

August 18th, 2011

Be sure to check out that very nice review for Bloo Kid over at TheAppShack.

World three finished

June 27th, 2011

Just some short update: I just finished the boss for world three and will start working on world four right away :)

Preview of the first three worlds

June 21st, 2011

It’s been quiet here for much too long (I was on vacation in denmark and could not wait to come home to continue working…), so here are some news:

Yesterday, I met with JoeCool from rough-sea games and we did a little show and tell about the games we are working on to get some feedback and just have a good time. This was a very nice experience. We will do this on a random two weeks schedule from now on. If you are an indie-dev or generally interested in creating games and live in Baden-Württemberg, Germany, feel free to join us :)
Check out a video of JoeCool’s game Alien Invasion right here.

So now for my game:
The first two worlds (each consisting of 12 levels) are finished, including a boss-monster in the last level of each world and I started working on the third world yesterday where I finished the tileset and the first level. I will continue by programming a new enemy today which has already been pixeled yesterday.

As you can see the game comes along pretty fast. At the moment I manage to create one world each week. So if I can keep up the pace, the game might be ready in about one and a half month.

Here are some impressions from the first three worlds.

World 1 (Forest)

World 2 (Castle)

World 3 (Palace Gardens) The background graphics are still WIP :)

Tileengine and mapeditor

May 22nd, 2011

I started developing a new game shortly and thanks to the Corona SDK I come along pretty fast once again :)

At the moment, the game consists of a small tile-rendering engine and a player sprite that can be moved via touch-controls (left, right, jump). The green blob moves through the map but does not do anything except looking bored. As I said the game will borrow some gameplay mechanics from bubble bobble, yet not the bubbling stuff but more or less the concept of having one non-scrolling map that gets filled with enemies over the time.

I will use the very cool and easy to use Tiled Map Editor that is available for free to create the maps! That saves me some days of creating and tuning my own editor. I just wrote a simple converter in C# that saves the maps in the format I need to load them in corona. So from downloading “Tiled” to seeing my map on screen took about one hour of coding.

Check out the picture below to see the map in Tiled and running in my game. (Click to enlarge)